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Pokemon picross solutions hidden area 2
Pokemon picross solutions hidden area 2













pokemon picross solutions hidden area 2

The critical-hit rates for attacks at the -1, 0, +1, +2, and +3 stages are 0%, 12.5%, 50%, 80%, and 100%, respectively damage-dealing sync moves have base critical-hit rates of -1 stage and are the only attacks able to reach that stage all other attacks have base critical-hit rates of 0 stage. The critical-hit rate is now a stat that caps at 3.

pokemon picross solutions hidden area 2

  • Stage multipliers for statistics no longer work with a base fraction of 2/2, resulting in a +6 multiplier which is around 1.8.
  • The random factor in the damage formula goes from 0.9 to 1, still using integer percentage steps of 0.01.
  • To get out of the status change, the pair can use a sync move, switch out, or wait a few seconds. While flinching, the move gauge also fills more slowly.
  • Flinch is now a status change that makes the Pokémon in the pair unable to perform any move for a few seconds instead of just one move.
  • If the player wins, the sync pairs will gain experience and obtain items as rewards.īesides the real time mechanics and the typing that works without predetermined immunities and resistances and a single type weakness per pair rather than the usual type effectiveness, the battle system borrows the core mechanics from Pokémon Ultra Sun and Ultra Moon, with various differences: The battle is won when all sync pairs on a team have been eliminated. Once a sync move is used, the countdown resets to the original maximum value. When a move is used, the countdown goes down by one.

    pokemon picross solutions hidden area 2

    The player's countdown begins at 9, while the opponent's countdown starts at 6. Sync moves are powerful moves that a sync pair can unleash once the sync move countdown reaches 0. Additionally, the target order can be changed by the player from the Tactics menu. The opponent will always first target the sync pair with the highest bulk, and will continue to do so until the player distracts them or the sync pair's Pokémon faints. Some item and trainer moves target any ally, and that ally must be chosen by tapping on the allied sync pair the player wants to target, but the player can cancel this choice to perform another action instead. Also, each trainer move is unique to each sync pair. These moves improve the player's stats, their whole team's stats, or restores HP. Each item and trainer moves have a limited number of uses per battle (or use MP), which is almost always two with strong moves instead having one. The player is also able to select items and trainer moves. The player's sync pair will, by default, always target the opponent's center sync pair however, the target can be changed by tapping on the sync pair the player wants to target. The player is also able to choose the opponent to be targeted. The speed at which the gauge fills up depends on sum of the Speed stat of the sync pairs in the player's team. The gauge initially maxes out at 4 units, but this can be increased to 6 by purchasing additional move gauge slots at the shop. Generally, the more damaging a move is, the more energy is used up from the move gauge. Each move used by a Pokémon typically uses up a certain amount of energy from the move gauge. Each battle will indicate a recommended type that is super effective against the sync pairs in the upcoming battle, and choosing a Trainer with a type advantage will further increase the team strength score.ĭuring battle, the player is able to select moves for a Pokémon to use. A score is given for each team's strength, which can be compared to the battle's score the higher a sync pair's level is, the higher the score will be. As a result, the outcome can be largely affected by how fast a Trainer can issue their commands to their team.īefore a battle, a team of three sync pairs can be created or chosen through preset teams. Unlike the main games, they take place in real-time instead of being turn-based.

    pokemon picross solutions hidden area 2

    For the type of Trainer, see Pokémon Master.īattles in Pokémon Masters EX are primarily three-on-three battles.















    Pokemon picross solutions hidden area 2