

The critical-hit rates for attacks at the -1, 0, +1, +2, and +3 stages are 0%, 12.5%, 50%, 80%, and 100%, respectively damage-dealing sync moves have base critical-hit rates of -1 stage and are the only attacks able to reach that stage all other attacks have base critical-hit rates of 0 stage. The critical-hit rate is now a stat that caps at 3.


The player's countdown begins at 9, while the opponent's countdown starts at 6. Sync moves are powerful moves that a sync pair can unleash once the sync move countdown reaches 0. Additionally, the target order can be changed by the player from the Tactics menu. The opponent will always first target the sync pair with the highest bulk, and will continue to do so until the player distracts them or the sync pair's Pokémon faints. Some item and trainer moves target any ally, and that ally must be chosen by tapping on the allied sync pair the player wants to target, but the player can cancel this choice to perform another action instead. Also, each trainer move is unique to each sync pair. These moves improve the player's stats, their whole team's stats, or restores HP. Each item and trainer moves have a limited number of uses per battle (or use MP), which is almost always two with strong moves instead having one. The player is also able to select items and trainer moves. The player's sync pair will, by default, always target the opponent's center sync pair however, the target can be changed by tapping on the sync pair the player wants to target. The player is also able to choose the opponent to be targeted. The speed at which the gauge fills up depends on sum of the Speed stat of the sync pairs in the player's team. The gauge initially maxes out at 4 units, but this can be increased to 6 by purchasing additional move gauge slots at the shop. Generally, the more damaging a move is, the more energy is used up from the move gauge. Each move used by a Pokémon typically uses up a certain amount of energy from the move gauge. Each battle will indicate a recommended type that is super effective against the sync pairs in the upcoming battle, and choosing a Trainer with a type advantage will further increase the team strength score.ĭuring battle, the player is able to select moves for a Pokémon to use. A score is given for each team's strength, which can be compared to the battle's score the higher a sync pair's level is, the higher the score will be. As a result, the outcome can be largely affected by how fast a Trainer can issue their commands to their team.īefore a battle, a team of three sync pairs can be created or chosen through preset teams. Unlike the main games, they take place in real-time instead of being turn-based.

For the type of Trainer, see Pokémon Master.īattles in Pokémon Masters EX are primarily three-on-three battles.
